This morning I woke up had my coffee, booted up the Linux box and set out to merge the Faust Logic AFX engine into my Linux build, using the OSX version as a starting point. I chuckled as it worked the first time. I got both a debug and release version compiled in less time than it took to get the screenshots I wanted. This is a real testament to how well laid out the AFX engine is – this is really the standard of what a 3rd-party resource should be.
Here’s the result, a Shaman war:

Obviously there’s a whole lot of work to go but this is a major milestone in that I have three working equivalent binaries. Now I can get to the fun part, implementing my game play ideas and replacing all the stock art with my own . Stay tuned…


