This past week I began merging my projects with Zod’s Multi-Gametype Starter Kit for Torque. What’s great about this resource is that it contains all of the basic team/tournament/player-select functionality as well as an easy way to implement new game types, which is really what my project is all about. So far my modified Torque1.5.2 binary works without any changes. The real issues have been with file structure. Zod uses a more Tribes2-style file structure that differs from the stock Torque setup. This has meant tracking down numerous scripted path statements and updating them. So far the hardest part to migrate has been the AFX magic system. With considerable help from designer Jeff Faust, I did find the scripts that were the holding up my progress. Now I can navigate inside the Zod mod and hurl Great Balls of Fire at my opponent:

As you can see, I still have quite a bit of work to go on the GUI, but now the technology is working. So this coming week’s task is to merge the player scripting, and add my HUDs and game levels…