February 9, 2009 – 5:34 pm
Congratulations to Mariachi los Camperos de Nati Cano and Mariachi Divas, they tied for ‘Best Regional Mexican’ last night at the 51st Grammy awards. Great night for me, as I essentially got two out of the night, and my new group Chicoa is made up of members of both groups…
btw Chicoa will make its debut [...]
January 3, 2009 – 9:13 am
…spent the day playing with Decane’s Flight Game Example, adding my own tweaked guiRadar and guiHealthArcHud. Still need better graphics for the health display, but you get the idea…
…g
January 2, 2009 – 7:52 am
[1/1/09 Los Feliz, CA 11:50 P.M.]
Last Night just before midnight I downloaded Torque Game Engine Advanced [TGEA] 1.8, the first version of Garage Games’ cutting edge technology available for Mac OSX. I’ve been developing in its precursor, TGE for a while now and look forward to playing with shader technology…
I managed to wake up this [...]
December 30, 2008 – 5:49 pm
While on tour this past month, Garage Games released its most advanced game engine, TGEA, for OSX. Now begins the process of merging my TGE-based project to the newer technology
Knowing this was inevitable, I’ve spent most of my development time integrating the GUIs so that my hybrid FPS/RPG game can fully utilize the amazing effects [...]
December 14, 2008 – 2:58 pm
Congratulations are in order for two of my clients, Mariachi los Camperos de Nati Cano and Mariachi Divas, who are both nominated in the ‘Best Regional Mexican’ category. These are the 11th and 12th nominations for projects I’ve been involved in and the first time I’ve had more than one in a single category.
Viva la [...]
December 14, 2008 – 2:46 pm
After assembling my new system, I rolled it into Unchained Studios in San Dimas to begin tacking Susie Garcia’s new project. Formerly the lead singer for Grammy Nominees Mariachi Divas, Susie and I have been developing a new band, Chicoa, for most of the year and her new recording will feature much of the new [...]
October 2, 2008 – 1:20 pm
After closing my home studio this past Spring, I’m now in the process of rebuilding. When I pulled the equipment, I’d left all the wiring in the racks intact and just took apart the harnesses between them. Now, in preparation for moving into another space, I’ve begun dismantling those racks, keeping what I know will [...]
Amidst the gypsyesque and often chaotic lives led by musicians, certain places arise as safe haven in the storm. This evening marks the passing of one of those special places. After one very busy day, Love Tribe Studios has closed its doors after nearly twelve years of existance. Love and Peace to all who have [...]
December 10, 2007 – 6:56 pm
This past week I began merging my projects with Zod’s Multi-Gametype Starter Kit for Torque. What’s great about this resource is that it contains all of the basic team/tournament/player-select functionality as well as an easy way to implement new game types, which is really what my project is all about. So far my modified Torque1.5.2 [...]
November 27, 2007 – 11:28 pm
This morning I woke up had my coffee, booted up the Linux box and set out to merge the Faust Logic AFX engine into my Linux build, using the OSX version as a starting point. I chuckled as it worked the first time. I got both a debug and release version compiled in less time [...]