Category Archives: Uncategorized

Two in one…

Congratulations to Mariachi los Camperos de Nati Cano and Mariachi Divas, they tied for ‘Best Regional Mexican’ last night at the 51st Grammy awards. Great night for me, as I essentially got two out of the night, and my new group Chicoa is made up of members of both groups…
btw Chicoa will make its debut [...]

Aztlan Alpha Phase 2 – Recap

While on tour this past month, Garage Games released its most advanced game engine, TGEA, for OSX. Now begins the process of merging my TGE-based project to the newer technology
Knowing this was inevitable, I’ve spent most of my development time integrating the GUIs so that my hybrid FPS/RPG game can fully utilize the amazing effects [...]

Farewell Love Tribe Studios, 1996-2008

Amidst the gypsyesque and often chaotic lives led by musicians, certain places arise as safe haven in the storm. This evening marks the passing of one of those special places. After one very busy day, Love Tribe Studios has closed its doors after nearly twelve years of existance. Love and Peace to all who have [...]

More Merging

This past week I began merging my projects with Zod’s Multi-Gametype Starter Kit for Torque. What’s great about this resource is that it contains all of the basic team/tournament/player-select functionality as well as an easy way to implement new game types, which is really what my project is all about. So far my modified Torque1.5.2 [...]

Benchmark: Alpha

This morning I woke up had my coffee, booted up the Linux box and set out to merge the Faust Logic AFX engine into my Linux build, using the OSX version as a starting point. I chuckled as it worked the first time. I got both a debug and release version compiled in less time [...]

Multi-Platform

So after tracking down the one source file I’d forgotten,
I got my Linux version compatible with the XP and OSX versions.
Here’s a screenie of three Torque Guys having tea on a ridge not far from lake Texcoco:

My next project is merging the AFX core into my Linux build.
Stay Tuned…
G

Linux!!!!

After a week of trying to compile TGE under Fedora Linux, I finally took my friend Terry’s advice and just started over with Ubuntu. With more than a little help from the Garage Games forums, I managed to get Ubuntu installed and a working binary compiled in about three hours:

I still have a few network [...]